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![]() Demons and Thieves Solitaire | ![]() Whirled Checkers | ![]() Super Flashnoid | ![]() blobuloids | ![]() Sheep Ski Jump X-Treme | ![]() Match My Jelly | ![]() Noel Noel - hallowen | |
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Online legal Games | ||||
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![]() ![]() ![]() ![]() ![]() ![]() Plays: 27962 Category: BoardGame Play Checkers with a Friend How to Play * Drag and drop a piece diagonally towards your opponent. Legal moves will be highlighted. * You may jump your opponent's piece if there is a spot open. Jumped pieces are eliminated. * If you may jump, you must jump. * If you reach the other side, your piece will be transformed into a king. Kings may move either direction. * You win if you eliminate all your opponents pieces. | ![]() ![]() ![]() ![]() ![]() ![]() Plays: 16856 Category: Casino Horse racing is an equestrian sport that has a long history. Which dates back to the ancient Babylon and Egyptian cultures. This time you can put some virtual currency on it. | |||
![]() ![]() ![]() ![]() ![]() ![]() Plays: 14541 Category: Cards A fantastic crossover of the famous Demon Solitaire and Forty Thieves Solitaire, Demons and Thieves will test your organization ability amidst different arrangements. Your goal in this game is to move all cards to the 8 foundations at the top of the screen, building up by suit and starting with the cards of the same rank as the card dealt to the leftmost foundation, wrapping from K to A if necessary. When the game starts, 1 face-up card will be dealt to the leftmost foundation serving as the starting rank. Under the foundations are 9 tableau piles. Each of the 4 tableau piles on the left side will be dealt 1 face-up card, while each of the 5 tableau piles on the right side will be dealt 8 face-up cards. 13 face-up cards will be dealt to the reserve pile on the left of the tableau piles. The remaining cards will be placed face-down to the stock pile at the top left corner of the screen, and 1 face-up card will be dealt to the discard pile on the right of the stock pile. The 4 tableau piles on the left side are to be built down by alternating colors, while the 5 tableau piles on the right side are to be built down by suit. In both cases, cards should be wrapped from A to K if necessary. You can move a group of cards to another tableau pile if it forms a legal descending sequence in its current tableau pile, for example, a 7 of spades and a 6 of hearts on a tableau pile on the left side can be moved as a group to a tableau pile on the right side, since they form a legal sequence on the left side. This kind of card movements is called "shift". The top cards on the reserve pile and the discard pile can be moved to a tableau pile or a foundation. If you have run out of moves, you can click the stock pile to deal a new card to the discard pile. The stock pile allows 2 redeals. Challenge your skills now and make as many strategic shifts among the tableau piles as possible! | ![]() ![]() ![]() ![]() ![]() ![]() Plays: 9249 Category: Sports ==HEY MOCHI TEAM - SENDING SCORE WORKS FINE JUST ENTER SOME NAME!== Barely legal sheep ski jumps. You got 2 jumps to do your best. Good luck! | |||
![]() ![]() ![]() ![]() ![]() ![]() Plays: 5275 Category: Sports What you need to know to play a fun game of ping-pong Sometimes all you want to know are the basic rules to play a friendly match of ping pong. This section is for you. If you want more offical rules, read the section below. In singles, the center lines serve no purpose, so ignore them. Scoring A match is played best 3 of 5 games (or 4/7 or 5/9). For each game, the first player to reach 11 points wins that game, however a game must be won by at least a two point margin. A point is scored after each ball is put into play (not just when the server wins the point as in volleyball). The edges of the table are part of the legal table surface, but not the sides. Flow of the Match Each player serves two points in a row and then switch server. However, if a score of 10-10 is reached in any game, then each server serves only one point and then the server is switched. After each game, the players switch side of the table. In the final game (ie 5th game), the players switch side again after either player reaches 5 points. Legal Service The ball must rest on an open hand palm. Then it must be tossed up at least 6 inches and struck so the ball first bounces on the server's side and then the opponent's side. If the serve is legal except that it touches the net, it is called a let serve. Let serves are not scored and are reserved. Equipment The paddle should have a red and a black side. The ball should be either orange or white and 40 mm in size. The table should be 2.74 meters long, 1.525 m wide, and 0.76 m high. | ![]() ![]() ![]() ![]() ![]() ![]() Plays: 4689 Category: Puzzles A small game featuring the blobuloids, you have to feed them the correct food when they are hungry. As a side note the blobs actually live in the steps that Q*bert used to own, they bought them off him in a really bitter legal row and then added an extension. | |||
![]() ![]() ![]() ![]() ![]() ![]() Plays: 3647 Category: Action Uma versão muito legal em flash diferente do tradicional jogo arkanoid | ![]() ![]() ![]() ![]() ![]() ![]() Plays: 3583 Category: Shooting Do you miss the pleasure of hurling a snowball right in the face of your brother/sister/uncle/neighbour/cousin or just a random stranger? Or do you just like harassing drunk business men? Here's your chance to do both without the risk of retaliation or legal consequences! | |||
![]() ![]() ![]() ![]() ![]() ![]() Plays: 2639 Category: Sports Game where you have that to control a well legal motion to complete the circuit | ![]() ![]() ![]() ![]() ![]() ![]() Plays: 2254 Category: Action noelnoel a compra coletiva mais legal da internet | |||
![]() ![]() ![]() ![]() ![]() ![]() Plays: 1223 Category: Puzzles The goal of this game is to get a red jelly by getting two of the same number next to each other and add them together. Match My Jelly is played on a simple 4x4 grid and there are 4 types of jellies: violet, green, yellow and red. The score is displayed in the upper-right part of the screen and it starts at zero and is incremented whenever two jellies of the same number combine. Pay attention that when there aren't any legal moves left (no empty spaces and no adjacent similar jellies), the game ends. |